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Device Manager Dashboard
Sr. UX/Interaction Designer @ PlayNetwork

PlayNetwork
ABOUT PLAYNETWORK

PlayNetwork's products are ubiquitous yet you've never heard of the company. That music at Starbucks? That's PlayNetwork.

PlayNetwork creates hand-crafted branded playlists and delivers music through their proprietary networked music player devices. 

  • 450 Brands 

  • 185,000 locations 

  • 127 countries

As the only UX designer, I supported 3 teams of developers. Projects included an iOS app to provisioning devices, a dashboard for Customer Service to monitor and troubleshoot devices, and the core web app used to curate and program playlists for our clients. 

AV Road Rules
FAILING DEVICES WITHOUT VISIBILITY

PlayNetwork deployed new solid-state devices in client locations only to find them unreliable. Clients angrily called Customer Service while quickly CS reps grew frustrated with the recently released Device Manager Dashboard and its ambiguous indicators. 

My task was to design a new Device Manager that

1) Enabled CS reps to easily diagnose device issues

2) proactively highlight failing devices to prevent service interruptions and service calls

3) filter devices by specific attributes like client and version to discover issues across related devices

4) stretch goal - filter and rollup views by client to enable accounts with internal IT groups to monitor their own devices

AV Road Rules
FINDING ANSWERS FROM UNTAPPED SMEs

To design an effective dashboard that supports device monitoring and remediation processes, I identified 7 stakeholder roles affected by poor performance of the devices. The earlier project team had not done this, and customer service did not sufficiently understand how to troubleshoot the devices. I narrowed the focus of the project to accurate and timely reporting of failing devices because all other metrics depended on this.

 

By sitting with senior testers of the devices and customer service reps, I detailed the probable causes of device failure and charted a step-by-step process to isolate and resolve them. The key decision points became the prominent data points to be displayed on the dashboard. The troubleshooting decision tree became a core training tool for customer service.

AV Road Rules
VISUALIZING KEY INDICATORS

Early designs began on a whiteboard where I could collaborate quickly with stakeholders. The process was to draw out design assumptions and intentions from them using open-ended questioning and rapid reflection of their comments into visualizations. Once a candidate design direction stabilized, the process continued in electronic form.

AV Road Rules
VALIDATING SUCCESS

Mocking up the Device List enabled me to review and test the design with the targeted user groups. Feedback led me to isolate the key indicators and develop an icon language to communicate status based on severity and duration of issues.

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