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DEVICE MANAGER DASHBOARD
PLAYNETWORK AND MY ROLE

Like many companies I've designed for, PlayNetwork's products are ubiquitous yet you've never heard of them. That music at Starbucks? That's PlayNetwork.

PlayNetwork creates hand-crafted branded playlists and delivers music through their proprietary networked music player devices. This is big.

  • 450 Brands 

  • 185,000 locations 

  • 127 countries

As the only UX designer, I supported up to 3 teams of developers and products. This included iOS apps that streamlined provisioning devices in the warehouse, dashboards and web apps that simplified the management and troubleshooting of devices in the field, and product offerings on our website. 

PROBLEM STATEMENT

Customers were upset and Customer Service reps were frustrated because PlayNetwork couldn't identify that device had stopped playing music until a customer called in to report it.

 

Even then, diagnosing and resolving issues was difficult, time-consuming, and left customers without music in their stores. Although the new devices were networked, the display of existing management software was difficult to decipher. When the new devices proved unreliable in the field, the number of service tickets mushroomed.

Presenting the Problem Statements aligned the stakeholders behind the design process.

USERS, GOALS, AND TASKS

After identifying subject matter experts (SMEs) in Customer Service, Account Management, Testing, and Development, I assembled their insights to define and detail the personas, goals, scenarios, tasks, and methods for the project and present them to the stakeholders. 

DEFINING SUCCESS

To prioritize our efforts and prevent scope creep, we agreed on the following success criteria.

 

1) enable Customer Service to quickly resolve device issues when reported by customers

 

2) enable Customer Service to monitor and proactively resolve issues before they were reported by customers

 

3) be suitable for larger customers to monitor and manage their devices through their internal IT team

INNOVATION

Customer Service did not have a deterministic and repeatable process to identify and resolve device issues. 

I started with the Sr. Technical Customer representative to identify the most common issues and their likely causes. I next worked with the Device Developer and Sr. Test Engineer to determine how we could detect the status of connections, settings, and downloads. 

 

I mapped the logical sequence and decision tree that most quickly and definitively identified the issue and how to solve it.

IDEATION

Early designs began on a whiteboard where I could collaborate quickly with stakeholders. The process was to draw out design assumptions and intentions from them using open-ended questioning and rapid reflection of their comments into visualizations. Once a candidate design direction stabilized, the process continued in electronic form.

VALIDATION

Mocking up the Device List enabled me to review and test the design with the targeted user groups. Feedback led me to isolate the key indicators and develop an icon language to communicate status based on severity and duration of issues.

PROTOTYPING

To clearly test and validate the design with users, and to clarify and communicate for the developers, I constructed a full prototype in Axure. This screenshot of Axure shows the many levels of interaction built in.

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